4.4  Collision Definition

The layers 'low_level_collision' and 'high_level_collision' are used to define the collisions which depend on the current car level.

For example if your track has a bridge which goes over another part of the road, the player who drives below the bridge must collide with different walls then the player who drives on the bridge.

Fig. 7: Example for the layer 'low_level_collision'.

Fig. 8: Example for the layer 'high_level_collision'.

For the 'low_level_collision' layer choose the color #000800 and for the 'high_level_collision' #000400. For both layers, please select the mode "Addition" in the "Layers & Channels" Dialog.